3d. Invaders
Classic Invaders


Invaders are bosses that will randomly appear in dungeons (excluding Dimension Collapse dungeons) before the final boss stage. While slightly harder than the dungeon boss, they are the main source for Ancient and Otherworldly Ancient weapon materials, as well as entrance to the Dimension Rift. If you take too long to deal sufficient damage, the Invader will disappear.
Here is the drop table for Invader kills (sourced from official patch note: dungeon drop, Dimensional Rift update, Ancients’ Goddess Heraldry update). Items with * are not guaranteed to appear.
The ultimate class of classic Invaders is Resting Place (Tomb), and it’s a pretty good reason to not run an LB floor you’re not prepared for.


Unlike other Invaders, Tomb spawns in with 2 giant swords plunging into the ground, and a tombstone appears in the center. This tombstone will spawn several doppels (computer-controlled player classes) in 3 waves, with wave 2 spawning a tankier and more dangerous boss monster. The tombstone will also launch attacks based on its type (poison waves, fire columns, etc). While dangerous, Tomb drops a huge amount of Moon/Dreamy/Forest fragments and one Seal Stamped Skill Jade for each party member. Tomb only spawns in dungeons, not nests. Tomb will also not disappear like normal Invaders, so they might keep you from progressing the dungeon.
Here is the drop table for Tomb (sourced from official patch note). Items with * are not guaranteed to appear. The special invader SC-12 also shares this loot table.
Collapsed Dimension Invaders
These are the Invaders unique to the Dimension Collapsed dungeons. They have a chance to spawn during the run if a player has Dimension Level 60+.

These Invaders are the main source for Otherworldly Dragon Jades and their craft material, Cracked Shard.